TELGAR'S HOLY RAIN

Author: raze@raze.com

LEVEL: True Dweomer SCHOOL: Alteration
SPHERE:
RANGE:
DURATION:
AREA OF EFFECT:
PREPARATION TIME:
Elemental Water
Planar
1 day
Province
1 day
TYPE:
DIFFICULTY:
FINAL DIFFICULTY:
CASTING TIME:
SAVING THROW:
Transform
150
10
1 turn
Special
DESCRIPTION: The primary use of this spell is to heal drought stricken areas. The rain affects all flora in the area causing them to become full grown and healthy baring fruit to their maximum capacity. Any Good or Neutrally aligned creatures that are caught in the rain benefit from its healing affects by regaining hit points at a rate of 1d8 + 1 per round. Evil aligned creatures do not benefit from the healing effects of the rain.

A secondary use of this spell is to drench undead armies in holy water. Each undead that is normally effected by holy water takes 1d8 + 1 damage per round while they are in the holy rain. Each undead that is not normally effected by holy water takes 1d4 + 1 damage per round while they are in the holy rain.

Undead creatures in gaseous form must make a saving throw against breath weapon for each round that they are in the holy rain, beginning with a -8 modifier. If they fail, they take 1d4 + 1 damage for that round. For each round that they make their save the modifier decreases by 1 for the next round.

The material components are:
COMMON: a vile of drinking water, seeds from a fruit baring tree
RARE: a vile of pure rain water collected directly from the air, a vile of holy water from a Lawful Good High Priest(ess)
EXOTIC: a vile of water from the Elemental Plane of Water, a vile of water from the Positive Material Plane

NOTE: This spell can not work unless a vile of holy water from a Lawful Good High Priest(ess) is used.


    
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